Meta Logo

CREATE.
WE’ LL DO THE RES

META Publishing is a brand-new video game label. We not only publish games but create unique relations between the game and the players. We love games and we care about developers needs
Industry
Expertise
By working in close contact and leveraging the relations with our partners, we can easily distribute your game to the world through all major platforms.
Porting to
all platforms
Every project is unique, just like the people behind. This is why we offer custom financial support, with solutions fine-tuned to meet all of your development needs.
Marketing
& PR
Thanks to our established network of contacts with leading gaming media outlets and influencers throughout the world, we can make sure your game will be seen by millions!

OUR GAMES

While having launched dozens of titles, we know a thing or two about making a product successful.
Biped 2
Biped 2

Adorable robots are back to save the day! Explore an unknown planet in this puzzle action-adventure game and experiment with our unique, innovative mechanics solo or in co-op with up to 4 players!

Train Valley 2
Train Valley 2

Build bigger and more complex railway networks than ever before! Building on the success of the original, you’ll get more of what you loved about the original and then some. With increasingly difficult and complex challenges from local industries, the Valley has never felt so vast! ALL ABOARD!

The Uncertain: Light At The End
The Uncertain: Light At The End

The Uncertain is a story-driven adventure game set in a post-apocalyptic world. Humanity disappeared from the face of the Earth and has been replaced by robots. Together with Emily, one of the survivors, you will have to witness how people try to live in a world ruled by robots.

Train Valley
Train Valley

Have you ever wanted to build and manage railways that fuel key moments in history? Well now you can in Train Valley, an award winning tycoon puzzle game. Use your wits to construct and run complicated train powered systems and help keep the world in (loco)motion! Welcome, to Train Valley!


Time Loader
Time Loader

Time Loader is a puzzle-platformer based on physics with a strong focus on its story about time travel seen through the lens of childhood in the ‘90s.

HordeCore
HordeCore

HordeCore is a kick-ass side-scrolling shooter set in a post-apocalyptic world. Play alone, or as a team - and destroy, survive, craft, and explore!

Spirit of the Island
Spirit of the Island

Spirit of the Island is a colorful coop life-sim RPG set on a tropical Archipelago. Build your farm, grow crops and animals, craft various items, cook exquisite dishes, gather resources, build shops and museums to attract visitors, and turn a desolate Island into a prosperous tourist destination!


Biped
Biped

Biped is a physics-based 3D co-op action-adventure game with a strong focus on moment-to-moment collaboration between two players. Two little bipedal robots, Aku and Sila, will walk side by side and embark on a fun and bonding journey.

Nested Lands
Nested Lands

A ruthless survival RPG in a post-plague medieval world full of cruelty and despair. Gather survivors, build a settlement, craft, master your skills, survive, and endure alone or in online co-op.

NEWSLETTER

Do you like our games? Want to get tuned with us? Subscribe to our newsletter and wait for some loot dropped into your mailbox. P.S. it’s top-secret info there, so don’t hesistate to bring you friends

FOR INFLUENCERS

Being a developer isn’t easy. We know that, and that’s why we carefully craft our team to make sure you focus on the essential things - great gameplay, outstanding visuals, etc. With decades of combined experience in game publishing, our team is in the breach and got your back covered.

FOR DEVELOPERS

Being a developer isn’t easy. We know that, and that’s why we carefully craft our team to make sure you focus on the essential things - great gameplay, outstanding visuals, etc. With decades of combined experience in game publishing, our team is in the breach and got your back covered.

OUR BLOG

While having launched dozens of titles, we know a thing or two about making a product successful.
Biped 2 Dev Diary. P2
#GAMES
Biped 2 Dev Diary. P2

Hey there, adventurers !


We've got another update on the upcoming game Biped 2. Today we’re going to show you a selection of new game mechanics. You’ll face plenty of unfamiliar obstacles and dangers, but don’t worry! You’re definitely equipped to meet these challenges in co-op or single-player mode.

A Brief Guide To Indie Games Marketing - Part I - Studying The Field Of Battle
A Brief Guide To Indie Games Marketing - Part I - Studying The Field Of Battle

Regardless of how a game looks and plays, of its genres and contents, marketing is a part of the development process all studios have to deal with at some point. The way you’ll present your project can pretty much define its success, there’s no way to deny that, but marketing is more than bringing your title to a convention or hoping a big YouTuber will find it interesting enough to play.  

A Brief Guide To Indie Games Marketing - Part II - Of Beats and Timings
A Brief Guide To Indie Games Marketing - Part II - Of Beats and Timings

In the first part of our guide to indie game marketing, we looked at the basics and introduced some of the main ideas behind promoting a video game.

Biped 2 Dev Diary. P1
Biped 2 Dev Diary. P1

As you may already know, we're making Biped 2. And today we're ready to reveal some new secrets and details about what's to come!

Player Surveys and Prologues as a Way to Improve Your Project - The HordeCore Case
Player Surveys and Prologues as a Way to Improve Your Project - The HordeCore Case

Today’s article might be on a more ‘numeric’ side of the gaming industry, but these things are very important and yet are ignored by many. We bet that you already guessed it, but our topic is ‘User Surveys’. While we know that some don’t really like surveys, please bear with us for a bit.

A Guide To Delay-Proof Game Development— Part I: Planning and Prevention
A Guide To Delay-Proof Game Development— Part I: Planning and Prevention

In a system as chaotic as that of game development, it is not uncommon for production to take longer than expected. In fact, throughout the gaming industry, deadlines are either moved or canceled completely every day. Thousands of games fail to see the light of day, often because of events that slowed their development to a crawl.