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From App Development To Video Games — The Journey to HordeCore
From App Development To Video Games — The Journey to HordeCore

Despite the huge attention it attracted over the last decade, a lingering fog still enshrouds the world of game development. Prospective developers, for example, often have only a general idea of the inner workings of a studio.

A Guide To Delay-Proof Game Development— Part I: Planning and Prevention
A Guide To Delay-Proof Game Development— Part I: Planning and Prevention

In a system as chaotic as that of game development, it is not uncommon for production to take longer than expected. In fact, throughout the gaming industry, deadlines are either moved or canceled completely every day. Thousands of games fail to see the light of day, often because of events that slowed their development to a crawl.

A Brief Guide To Indie Games Marketing - Part I - Studying The Field Of Battle
A Brief Guide To Indie Games Marketing - Part I - Studying The Field Of Battle

Regardless of how a game looks and plays, of its genres and contents, marketing is a part of the development process all studios have to deal with at some point. The way you’ll present your project can pretty much define its success, there’s no way to deny that, but marketing is more than bringing your title to a convention or hoping a big YouTuber will find it interesting enough to play.  

A Brief Guide To Indie Games Marketing - Part II - Of Beats and Timings
A Brief Guide To Indie Games Marketing - Part II - Of Beats and Timings

In the first part of our guide to indie game marketing, we looked at the basics and introduced some of the main ideas behind promoting a video game.

Biped 2 Dev Diary. P1
Biped 2 Dev Diary. P1

As you may already know, we're making Biped 2. And today we're ready to reveal some new secrets and details about what's to come!

Player Surveys and Prologues as a Way to Improve Your Project - The HordeCore Case
Player Surveys and Prologues as a Way to Improve Your Project - The HordeCore Case

Today’s article might be on a more ‘numeric’ side of the gaming industry, but these things are very important and yet are ignored by many. We bet that you already guessed it, but our topic is ‘User Surveys’. While we know that some don’t really like surveys, please bear with us for a bit.

New bundle, optimization and Biped Switch Online COOP!
New bundle, optimization and Biped Switch Online COOP!

We have got several great news for you and we are happy to share it.

Pitching Your Game To A Publisher — Tips and Advice
Pitching Your Game To A Publisher — Tips and Advice

Are you developing a game and have recently thought of partnering with a publishing company? Or maybe you’re planning ahead, before starting to work on your first project? In either case, you’ve come to the right place. This guide’s goal is to provide you with all the information required to present your game to a publisher — and do a great job of it!

Dev Diary: Mad Occultists and Infected Savages
Dev Diary: Mad Occultists and Infected Savages

While exploring the land of Norovellir, you will be faced with many different threats. From hunger, to thirst, to freezing temperatures, and even the Death Plague itself, there will always be something to worry about.